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Question by jpierre88 · Dec 18, 2015 at 12:41 PM · lookatrotatearoundlookrotationrotatetowards

rotate Y axis towards position

I have an object that rotates to match the collider's normals. I don't want the collider's normal to determine what the Y axis rotation should be. Instead, I want the Y axis to rotateTo to desired position in space.

 Vector3 lookAtPos = new Vector3(1,2,3);
 RaycastHit hit;
 Ray ray = new Ray(transform.position + (transform.up*0.75f), -transform.up);
 Collider col = GameObject.Find("wall").GetComponent<Collider>();
 if (col.Raycast(ray, out hit, 1f)) {
     transform.rotation = Quaternion.FromToRotation(transform.up, hit.normal) * transform.rotation;
 }


The idea is to have the object walk on walls while looking at moving object with the Y axis. Any ideas of how to finish this code?

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avatar image Khozo · Dec 18, 2015 at 02:46 PM 0
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Not too sure what you're asking, but maybe something like this could help.

 transform.up = (object.transform.position - transform.position).normalized;

It's like transform.LookAt although it rotates towards the object with a differnet angle.

avatar image Fattie Khozo · Dec 18, 2015 at 02:49 PM 0
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that doesn't really work. it's explained more here

http://answers.unity3d.com/answers/138350/view.html

As I said .. use LookAt and be sure to use the WorldUp argument

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Answer by Fattie · Dec 18, 2015 at 01:59 PM

is it possible LookAt could help you here? Note the WorldUp argument option.

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avatar image jpierre88 · Dec 18, 2015 at 07:56 PM 0
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Holy gigabytes!! transform.LookAt(lookAtPos, transform.up) worked!!

avatar image Fattie jpierre88 · Dec 18, 2015 at 08:14 PM 0
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Lol good one. Note that you got the "ALEX TREBE$$anonymous$$ AWARD" for closing-out questions. Don't hesitate to post your further questions.

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