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This question was closed Feb 11, 2016 at 08:48 AM by meat5000 for the following reason:

The question is answered, right answer was accepted

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Question by hilmimarzuqi · Feb 10, 2016 at 08:06 PM · error messagelistspositions

How should I add a transform.position on a List?

I need to do a list of positions of an object as time passes, so I'm having an error whenever I try to add it to a list variable. I'm trying to add it on a list and later use something like Debug to display the list on the console.

Here is the code snippet I'm using:

 public List<Transform>     listOfPosition = new List<Transform>();
 void Update (){
     if(Input.anyKey)
     {
         Debug.Log("A key or mouse click has been detected");
         listOfPosition.Add(transform.position.x);
         listOfPosition.Add(transform.position.y);
 }

The error that I've been getting is :-

 1) The best overloaded method match for 'System.Collections.Generic.List<UnityEngine.Transform>.Add(UnityEngine.Transform)' has some invalid arguments

 2) Argument '#1' cannot convert 'float' expression to type 'UnityEngine.Transform'

I have gone through the code multiple times and have referred to a number of sources but I still can't manage to see a workaround.

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Best Answer

Answer by Jessespike · Feb 10, 2016 at 08:32 PM

transform.position is a Vector3

  public List<Vector3> listOfPosition = new List<Vector3>();
  //.... 
  listOfPosition.Add(transform.position);
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avatar image hilmimarzuqi · Feb 11, 2016 at 08:31 AM 0
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oh my, you're right! thanks alot!

avatar image hilmimarzuqi · Feb 11, 2016 at 08:52 AM 0
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Is this true if i added a Time.deltaTime in it as well?

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