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Question by HendrysTobar · Feb 02, 2016 at 04:57 PM · uieditorinspectorname

How can I detect when the name of a gameobject has been changed in the editor and do something when that happens?

I think this has something to do with the editor classes, but I'm not sure.

I have an object A with a child B. B has a UIText. What I want is that whenever I change A's gameobject name then B's text change to the same.

Si I think I have to detect when the change occurs and then capture that event and change the name of the text.

Thanks in advance.

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Answer by HendrysTobar · Feb 02, 2016 at 05:05 PM

Nevermind,

I think I found a solution: I created a script with the ExecuteInEditMode descriptor.

 [ExecuteInEditMode]
 public class ChangeTextAccordingtToName : MonoBehaviour {
 
     private string oldName;
     public UnityEngine.UI.Text textToChange;
     // Update is called once per frame
     void Update ()
     {
         if (name != oldName)
         {
             if (textToChange != null)
             {
                 textToChange.text = name;
             }    
         }
         oldName = name;
     }
 }
 
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Answer by RGV · Jun 05, 2019 at 07:52 PM

Still a good question, still not a good answer — a pragmatic one, though.

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