Texture UV in custom mesh
Hi, I have a question about textures and UVs. I have a terrain similar to this, Minecraft style:
Each face of the cubes has its own vertices, so a neighboring face does not share any vertex. In this way, a different texture can be added to each face by specifying its UVs.
The problem I have is that I want to create each face of the mesh sharing its vertices between the faces, how would I have to do to add a different texture on two faces if they share their vertices?
It is understood what I am asking?
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