Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by NikkiH · Feb 05, 2016 at 04:19 PM · c#updatedelayvoid

Delay in update and only one Input.GetButton

Hi there,

I have a function in void Update that I would like to give a random delay between 0-3 seconds. In my project I have 3 rotating objects which a player can stop by pressing H, J and K. These currently stop right away, yet I want to delay them. I would also like to limit player to be able to stop only one rotating object, so being able to press only H, J or K at one time.

I have three of the same scripts per rotating object which can be found underneath,

using UnityEngine; using System.Collections;

public class stopRotate1 : MonoBehaviour {

 bool rotateObject = true;

 void Update ()
 {
     if (rotateObject == true) {
         transform.Rotate (new Vector3 (0, 0, Time.deltaTime * 200));
     } else {
         transform.Rotate (new Vector3 (0, 0, 0));
     }

     if (Input.GetButton ("Button1")) {
         rotateObject = false;
     } else {
         rotateObject = true;
     }
 }

}

Here's a screenshot of my scene, I hope someone can help me with this, I'm quite new to unity, http://i.imgur.com/uOTW1bO.png

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Firedan1176 · Feb 05, 2016 at 05:18 PM

If you use "GetButton", you are using unity's Input system, which will allow you to change controls later on. But if you want to make it as easy as possible, you can use Input.GetKeyDown() which will specify which key you want to press in your code directly. So let's compare the two:

GetButton("Button1") - You can always change what "Button1" is, even in-game. GetKeyDown() - You specify which key you press; you cannot change in-game.

If you want to use GetKeyDown, try something like this:

 if(Input.GetKeyDown(KeyCode.K))
     rotationObject = !rotationObject;

What this will do is toggle the boolean value. If you press the 'K' key, even if you're holding it, it will invert the boolean value (false will be true, vise versa).

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Are Coroutines the best way to delay ? If not, what is ? C# 2 Answers

An update that behaves like a singleton in a monobehavior 2 Answers

Delay Animator Action in C#? 0 Answers

On collision x or y 2d c# 1 Answer

Trying to Invoke Void when Void has Stuff in Parameters - Easy Question 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges