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               Issam · Feb 22, 2016 at 09:47 AM · 
                fbxassetpostprocessor  
              
 
              AssetPostprocessor and reimporting only some fbx
We use a lot of assetPostProcessor in our game Right now the only way to force a reimport when modifying one is to change the GetVersion() number, but that force a reimport of everything, even FBX that won't be modified by the change. Is there a way to give different version number to different FBX or filter what get reimported? The assetpath variable is null when GetVersion() is called.
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