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MBK2001 · Jan 13 at 03:06 PM ·
camerarenderinggraphicsdocumentationfloating point
Do I have to turn on camera relative rendering in URP?
I'm making a endless runner for mobile platform and wondering if I have to turn on camera relative rendering in URP somewhere to avoid floating point error or is it automatic? There is documentation for HDRP but not for URP.
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