Problem with resolution and scaling in the build.
Hi. I have a problem with the scaling in the build. When I run my "game" in Unity remote app, everything is okay. But when I make a build and run the app on the mobile device, the scene scaling is messed up. The weird thing about it is that every other scene such as menu etc. are running okay with no scaling problems. I have the same settings on all of the scenes. Onlythis one doesn't work properly.
Here are the screens: 1st one is the build itself. The 2nd one in the Unity Remote app. I am also sharing the sprite inspector.
Does anybody know how to fix this?
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