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Small Tiled Textures or One Big Texture?
I'm making a factory with some big walls. These walls have some brick, corrugated metal, beams, etc. I see two paths for texturing: 1) A few tiled UVW maps and baking AO in Unity 2) One big UVW (like, 4096x4096), which would allow me to bake AO into the texture in 3ds Max before exporting to Unity.
I'm curious: as a rule of thumb, which one does Unity handle better? Right now, with nothing in the scene, Unity seems to handle both fine. But if the scene starts getting too full, I don't want to look back and realize I'm wasting a lot of computing power because I textured my scene incorrectly.
Thanks!
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