Question by
Evil_Weevil · Jan 24, 2016 at 10:08 PM ·
jointsskinnedmeshrenderer
Skinned mesh renderer on a number of interconnected spring joints
Hello! I have a jelly-like cube, which is bouncing: http://coub.com/view/ajj6u The physics work perfectly, the only thing this that is missing is (obviously) a mesh. I read that a skinned mesh renderer should be useful in such situation, but I can't understand how to wrap it around my springjointed bones. I can add the skinnedmesh renderer -- but it's just a separate object, it doesn't cover anything. But it should :) it should be something like this; http://www.youtube.com/watch?v=9Ym8SiD3Cu8
Hope you can help. Thanks. @OctoMan, @flashframe, @Statement
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