How to disable hand tracking "surface"?
Hi everyone! I am pretty new to unity and vr so I am struggling with hand tracking settings in unity and oculus quest 2. I have created a world with ovr camera rig view and when I finally saw my hands I couldn't get rid of this surface view. It is exactly on my eye level (although in camera I set tracking to floor level) and it feels like kind of weird horizon. Do you know by any chance how to turn it off? I cannot see it in unity, only once I put vr glasses on.
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