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Question by YuyaOkada · Jul 24, 2014 at 02:10 PM · functionreflectionmethodreflect

How to execute a function which is implemented in .NET when I have its name as a string?

I wanna execute a function which is implemented in .NET when I have its name as a string.

 void Awake(){
       string functionName = "print";
       //call a function by functionName in some way
 }
 void print(String str){
       //I wanna make this method not to be called.I wanna call MonoBehaviour.print.
 }

In this way, I'd not like to execute a function which is implemented by me. How should I do?

Thank you.

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avatar image Kiwasi · Jul 24, 2014 at 02:42 PM 1
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The answer is reflection. Google it. I might be back later to post a full answer.

avatar image gjf · Jul 24, 2014 at 02:52 PM 0
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i'm curious about why you'd want to do this. can you provide a use case.

avatar image tanoshimi · Jul 24, 2014 at 07:14 PM 2
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I used to see people do this in JavaScript a lot using eval() - personally I think it's a pretty terrible idea, for robustness, security, and performance reasons...

avatar image gjf · Jul 25, 2014 at 09:20 AM 0
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exactly what i suspected. i hope that's not the case...

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Answer by Xtro · Jul 24, 2014 at 04:06 PM

 SendMessage("print", "parameter here");

more info : http://docs.unity3d.com/ScriptReference/GameObject.SendMessage.html

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avatar image YuyaOkada · Jul 25, 2014 at 03:10 AM 0
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I do not want to call a function which is implemented by me. I want to call only functions which is implemented in .NET.

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