Question by 
               BloodAsp · Feb 19, 2018 at 02:59 PM · 
                ainavmeshnavmeshagentnavigation  
              
 
              navmesh agent won't move on navmesh generated at runtime.
so i generate a navmesh at runtime for my procedurally generated level but when i spawn in my enemies they won't move around on the navmesh. they will just stand still and look at the player as the player moves around. any ideas why this might be happening? do i need to assign the navmesh to the agent somehow?
               Comment
              
 
               
              I'm having this exact same problem...I don't know what the issue is.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                