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               Question by 
               $$anonymous$$ · Jun 22, 2016 at 05:14 AM · 
                networkingnetworksynchronizationsync  
              
 
              [SyncVar] protect Cheat Engine
Is there any solution to protect [SyncVar] from Cheat Engine? for example:
 [SyncVar(hook = "OnMoneyChange")]
     public float money = 500.0F;
  
 public void OnMoneyChange(float updateMoney){
         money = updateMoney;
     }
If I use Cheat Engine, it easy to change it and then buy something for example in my if money < itembuyprice
 if(money < itembuyPrice){
                 inventory.DontAllowBuy();
                 }
with this you can bypass that if, your SyncVar goin to "-" float, like -500$, but the Cheat Engine shows 100000$ and allow to buy. Thank you
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