whats the best way to start a voxel game.
ok, so im brand new and i figured out coding is no joke.i was wondering if anyone can tell me what things to practice in order for the boxel terrain. i heard marching cubes, octrees, procedural generation, and some other terms. i just need a list of these topics to learn first,so i can implement the blocky terrain as soon as i can. again from a noob level.
Answer by daleran · Sep 12, 2016 at 09:56 PM
Have you read this tutorial? AlexSTV Voxel Tutorial
It goes over most of the details you talked about and has you getting a basic prototype up by the end.
i looked through it. seems promising but it says its a advanced tutorial. i was looking for so help building to that tutorials level. i would like to understand the code a little so i can go back and make changes. ive tried a few tuts but i always seem to get lost with nothing to show. its like im typing in Spanish but i speak English so when i go back to fix or change something its in another language literally.
I don't know what to tell you. You are going to need to know how to code to build a voxel game. $$anonymous$$y suggestion is to start small and make some basic games using the unity tutorials. $$anonymous$$y first thing I did was the Roll-a-ball tutorial. The first thing I did completely myself was to program the ball to jump and play noises. The best way to learn is to just to do little things here and there and learn a little at a time. I would do as many of the unity tutorials as you can and don't move on to the next one until you understand the last one. I started coding in December of 2015 and I am just now at a point where I feel like I am making significant progress on creating a game of my own design. There's no shortcut, you just have to learn the slow way.