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Question by zealcore · Sep 11, 2013 at 02:09 PM · androidtouchswipetouchphase

TouchPhase doesn't end when player swipes off screen

This problem has been troubling me recently and now I'm struggling on how to solve it. When I touch a button on the screen and then lift my finger then the TouchPhase.ended is called BUT if I swipe my finger off the screen then the TouchPhase.ended is never called.

I heard about rect.Contains but I don't know how to implement it right. Any help would be greatly appreciated.

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avatar image ShadoX · Sep 11, 2013 at 05:02 PM 0
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In the worst case you could just check the screen resolution and check if the touch came close to the edge.

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Answer by Owen-Reynolds · Sep 11, 2013 at 02:26 PM

Works fine for me (on an iPad.)

Specifically, running a tiny program that just prints all touch info, moving a finger off the side of the screen calls touchPhase.end. It looks no different than touch/release. Just for fun, it also works with 3 fingers (touch all three and drag my hand down: end, end0, end1, end2 pops up as each finger leaves.)

FYI, I noticed I could not get it to say just end with no begin, no matter how fast I tapped. I think IOS will always say begin one frame, then end the next, even if you tap/release between frames (but I haven't slowed down the framerate to really test that.)

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