Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by adhamBer · Jan 30, 2016 at 09:55 PM · androidunity 5ads

Unity 5 error after importing APPLOVIN! (for android)

Hello! I have searched for quite a while but I couldn't find a solution. I found somebody with the same problem but nobody answered him/her. I have a problem when I imported AppLovin. whenever I try to install my APK file on my phone. The error states "error parsing package". Is there something I need to do that I missed in AppLovin's docs?

please help!

Oh and I have a question, does using 2 ad networks interfere with each other? I plan to use admob for banners and AppLovin for videos. Doesn't the android manifest umm..."corrupt" when doing so? is there a way to merge two manifests ? If so what should I do?

-Thank you in advance!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by HardikMaru2001 · Feb 29, 2016 at 12:30 PM

Hi @adhamBe, This issue is resolved now.

I was also facing the same issue when I was trying to integrate AppLovin in Unity 5.3.3 I have searched allot but haven't find any answer for this question and after spending 2 hours to resolve it, I found the problem and have resolved it.

First of all I would like to share my understanding about using 2 ad networks in single game: You can integrate any number of ad network in your game and not single of network will interfere with other. Even if there are two or more AndroidManifest files, unity will take care of merging all in one and etc.

now How to resolve Issue with AppLovin Ad Network in Unity5: I have seen that when you import AppLovin Package they set the minSDKVersion = "22" and problem is I don't have such good higher end device ;) So what I do is I set the minSDKVersion = "15" because I am using Facebook SDK also, so I have to set it to API Level 15

Here is how my AndroidManifest.xml code was look like before fixing it:-

 <uses-permission android:name="android.permission.INTERNET" />

 <!-- These permissions are strongly recommended and will result in higher performance -->
 <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" android:maxSdkVersion = "22"/>
 <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" android:maxSdkVersion = "22"/>
 <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />

 <uses-feature android:glEsVersion="0x00020000" />

 <uses-sdk
     android:minSdkVersion="23"
     android:targetSdkVersion="23" />



and here is the fixed code of AndroidManifest.xml:-

 <uses-permission android:name="android.permission.INTERNET" />

 <!-- These permissions are strongly recommended and will result in higher performance -->
 <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" android:maxSdkVersion = "23"/>
 <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" android:maxSdkVersion = "23"/>
 <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />

 <uses-feature android:glEsVersion="0x00020000" />

 <uses-sdk
     android:minSdkVersion="15"
     android:targetSdkVersion="23" />


hope this will help all of you who were and will face such problem, and also hoping that AppLovin will fix it soon.

Let me know if it works for you or not...

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

63 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How does the money system work in Unity? 0 Answers

adMob ads are black 2 Answers

Unity ads not working on Android.Log in Editor always says false. 0 Answers

I am using admob with unity. But the ads are not getting loaded. My script is bellow.. Am i missing something? Or i have to do something else? 0 Answers

I have a few questions 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges