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Question by Borzi · Jan 30, 2016 at 11:22 AM · movementrigidbody2dtranslatecollision2dtopdown

Collision detection for 2D topdown game

Hey there! I am using the following script for my character movement in a 2D topdown game:

 if (Input.GetKey ("w")) {
             transform.Translate(0,charSpeed * Time.deltaTime,0);
         }
         if (Input.GetKey ("s")) {
             transform.Translate(0,-charSpeed * Time.deltaTime,0);
         }

However even when a rigidbody is attached to the player, he simply seems to pass through objects. Anyone know why this could be and how to fix it? Thank you in advance!

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Answer by Borzi · Jan 30, 2016 at 11:35 AM

Turns out I just had to take off the collider and put it back on again with the exact same settings...classic unity.

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Answer by _Oscar · Jan 31, 2016 at 02:36 PM

Do you have colliders on the objects you're hitting? If not that could be the reason why you just pass through them.

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