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Question by AntGoober · Aug 27, 2019 at 12:34 PM · serializationloadingsavingrts

RTS Save/Load

Hello, I wish to save the current level state using serialization.

I have watched Brackeys tutorial (https://www.youtube.com/watch?v=XOjd_qU2Ido) and can get it to work fine for one object but surely creating new save files for EVERY unit isn't the answer?

I'm making an RTS with possibly hundreds of units - how do I go about saving and loading all of that information? Obviously when loading the data, the enemies will not even be in the scene... Any help would be greatly appreciated.

public class EnemyData { float enemyTypeID, positionX, positionZ, rotationY, hitpoints; string currentTarget; }

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Answer by Javey · Nov 29, 2019 at 09:07 AM

This tut may help you. https://www.youtube.com/watch?v=TdWNJFuSboQ It uses playerprefs to save objects in scenes.

A simple idea is building Lists to store all units' data for each factions.

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