Designing a multiplayer lobby for LAN
Hello, I'm having trouble forming a LAN lobby. I can create a lan connection, but that's not what I want. I want to be able to run multiple games on one local network. For this reason, I want to make a connection where I can find all of the local networks, and get their data (Name, password, ect). Can somebody walk me through this?
I will try and explain my plan a bit to give you an idea of where I'm going.
Search the lan network for hosts. (No idea how this is done)
Instantiating a button in a scrollrect with name displayed, and maybe some other information. (I can figure this out)
Having a user be able to find these games, and join the one of their choice. (Not sure how this is done)
Eventually having a password option (I can figure this out)
After everything is taken care of, the player can join the game.
Your answer
Follow this Question
Related Questions
UNet - Is there a way to get clients and their assigned gameobjects? 0 Answers
UNET Clients Laggy 0 Answers
Network Transport Layer API does not work with iOS to PC???? 0 Answers
Null Reference Exception when finding GameObject on Networked Game 1 Answer
Check Ground Detection not working. 0 Answers