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Question by HaBe1963 · Apr 08, 2017 at 09:58 AM · c#physicsplayer movementcamera rotate

Camera always facing players direction

Hi,

I'v found several posts asking for a player to follow the camera rotation, but what I want is a camera (which is not a child of the player) always looking in the players direction.

With below script the camera follows the path of the player perfectly, but always looks in the same direction:

 using System.Collections.Generic;
 using UnityEngine;
 
 public class CameraControler : MonoBehaviour {
 
     public GameObject player;
     private Vector3 offset;
     public float speed;
 
     // Use this for initialization
     void Start () {
         offset = transform.position - player.transform.position;
         speed = 10;
     }
     
     // Update is called once per frame
     void LateUpdate () {
         transform.position = player.transform.position + offset;
     
     }
 }

Can someone help me with this?

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Answer by hexagonius · Apr 08, 2017 at 11:26 AM

You can use transform.Look At to look a the player

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