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Question by Gamershaze · Apr 27, 2016 at 02:02 AM · unity 5rotationmodelfbxfbximporter

[Model] Imported Model - Resets to random rotation upon Play Mode

Evening everyone,

Today we're trying to import a simple FBX model into a brand new Unity project, in a fresh new scene. In the import menu and game scene, the rotation/position are set to (0,0,0) within the editor. However, this changes instantly upon pressing and entering 'Play Mode'. Once pressing 'Play', the rotation changes to a seemingly random value. Upon exiting play and re-entering editor mode, the rotation resets to (0,0,0) until hitting Play again. Notably, it shows this random value within the 'import' menu of the model-- but only in play mode. During standard editing, it shows that the model is correctly at (0,0,0) in both position and rotation within the Unity import menu.

Below is an animated image to describe the situation best. https://i.gyazo.com/deb7780da36b663396f03d5f4edf6301.gif

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