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               Question by 
               putty174 · May 26, 2015 at 06:17 AM · 
                texturerenderingrendertexturerendertotexture  
              
 
              Irregular shape window to a different background world?
I have this light that shows a different view when shown on different things. It is working in that have objects phase in and out depending on the light. Now I want the background to show a different version where the light beam is drawn.
I tried having a RenderMaterial pull its colors from a camera and draw it to a polygon. It works for squares. I want to have a lopsided polygon instead of a simple square. Does anyone know how to accomplish this?
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