How to assign a canvas's text to a prefab?
I understand I can't just drag and drop the Text child of a canvas onto a prefab, so how can I assign it to the prefab?
I tried using this code:
MessageText = GameObject.Find ("PowerUpMessageCanvas").text;
but it kept changing .text to .guitext. How can I fix this?
Answer by dhore · Jan 29, 2016 at 06:00 PM
I take it you want to replace a prefab with a gameobject which is more "up to date" ?
If so, this is what you want: PrefabUtility.ReplacePrefab
What I want is to have it display text when the player gets a powerup. I created a Canvas called 'PowerUp$$anonymous$$essageCanvas' and it has a Text gameobject child. Now on my player tank prefab, I want to write directly to that Text gameobject, but since that gameobject is in the hierarchy and the tank is a prefab, I can't just assign the text to the tank by doing Public Text $$anonymous$$essageText; So how can I tell it to find that text gameobject and write to it?
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