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Question by
hd27 · Jun 11, 2013 at 03:48 PM ·
rigidbodyhingejointrigidbody-collision
Trouble with rigidbody collisions while attached to Joint
Im working on a 2d game that has the player draging cubes around the screen. I have an Invisible box that follows the cursor and the cube thats being draged is attached with a Hingejoint to the invisible box. The problem is that when The cube collides with the ground or other cubes its starts to shake and move akwerdly until I drag it away. Can anyone help me with this problem?
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