Character rotation on ledge hanging
I have a character on hanging on ledge.
the position of character is based on righthandposition + lefthandposition /2..
the root position is updated every fixed update.
How can i make the character look at the middle point of righthand position and lefthand position?
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220612082958im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Why does assigning a quaternion to transform rotation work but calling transform.rotation. doesnt? 1 Answer
Help with rotating camera around object based on mouse input 0 Answers
Creating a Window - Camera movement 0 Answers
TransformPoint/Direction/Vector Equation? 0 Answers
Getting a smooth rotation with Quaterminions slerp in IEnumerator 1 Answer