Make a game introduction
Hi everyone,
I'm creating a 2D game. The last part that i have to do is a game introduction. I want to make something like a mini tutorial introducing the GUI system to the player. I don't know how to do that, how to go step by step into my tutorial and save the player's progression in this tutoriel.
My first idea was to draw elements on the GUI and go forward to the next after a click but for that i have to write a scrit with every GUI elements that compose my tutorie.. It's seems like a bad idea.
Does someone have a tutorial or some idea that can help me ?
Thanks a lot !
Answer by Honour-Demon · Jan 28, 2016 at 10:40 AM
Please See https://unity3d.com/learn/tutorials for General Tutorials when using/scripting for Unity.
As for building a simple Interactive tutorial:
State - Track Current Progression of the Tutorial. {State Machine, List, int Counter, etc.}
Events - To determine when A user has interacted with the intended UI Element, or Game Object to Progress the State of the tutorial. {See Delegates as well}
Popup UI Elements, Sound Files etc, - The information that will be provided to the user during the Tutorial.
More over you can build a comprehensive information data base and just link that information in the form of a Mouse Over event. {tool-tip}. Your scene will have every conceivable UI element in it, {Your Game, Not Unity} with an option to return to the main menu. Tool-tips during game play for the UI is best IMO. Just keep it sweet and short.
For Example: instead of - THIS IS THE HEALTH BAR, use - 1. Health BAR 2. Health
by "comprehensive information data base" I mean .text File of course.
Your answer
Follow this Question
Related Questions
UI Text Editing Problem, What's Wrong? Need Anybody to Assist 1 Answer
Why won't my player move left? 0 Answers
How to write script for pseudo 3D in a 2D project? 0 Answers
2D game character stands or sometimes block by an invisible object? 1 Answer
Infinite Runner Tutorial - Destroyers not Colliding 0 Answers