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Networkly disabaling gameobject?
Hey there Unity people, looking good today... Anyway I would love some help with a c# script of mine. I am trying to make it so when you shoot a game object, the object essentially destroys itself by disabling the mesh renderer and collider. I have the shooting part down and Networked but I cannot get the game object I am shooting to disable the components while I am connected to the server. Any help is appreciated and please do not send a link about Networking that does not solve my problems. Thanks for your time.
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