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How to do a MMO Space Game with UNET
A MMO space game, many solar system connected by jumpgates. When player's ship enter jumpgate, he goes to a entire different system.
My idea is only to have one scene, whenever player goes into a new system, delete all objects and create the whole system based on pure system data. It's simple for single player.
But for multipleplayer, this concept becomes quite tricky. Means actually all players are actually in one scene and has 0 interaction if in different "solar system".
Please help to suggest a solution. (Better solution using other than UNET or not using "one" scene concept will also do) Thank you.
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