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How can I tell what's happening during Compile? It's taking way too long, and doing too many things.
I have a simple, one scene game that's a helicopter simulator. There's a terrain, the helicopter prefab, Missile prefab I wrote, machine gun prefab, and the scripts to run them. There are also a few models of buildings I've downloaded from the internet to display on the ground, but at the moment, they're disabled. I don't suppose that matters when it's compiling. But when I compile, it shows a Building Player box with the percentage bar. Here's the thing, it's saying "11 Clustering" and a ton of jobs! So it's message is something like "5/11 Clustering | 189 jobs".
I don't know what a job is, or why there would be over 100 of them, or what a Cluster is, or why I have 11 of them, but it's taking hours to compile, and I would gladly get rid of whatever is causing that delay. Is there a means to determine that?
Compiling and building are two seperate things ^^. Compiling refers to the compilation of your scripts into assemblies while building refers to the whole process of actual creating the game.
Apart from that you've given almost no (important) information on your setup.
What target platform do you build for?
Which lighting / rendering model?
Are shadows enabled?
How many lights and which light types? Do you use baked lights / lightmaps or realtime only lights?
Any other advanced features used like Nav$$anonymous$$esh or Occlusion culling?
Your answer
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