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Question by TheCount · Jan 30, 2014 at 04:58 AM · animationlegacystop animations

Animation Rewind not working

I play an animation using the legacy animation system.

animation.Play(animation)

Later I wish to stop the animation, and then set it back to it's original state

animation.Stop(animation) animation.Rewind(animation)

for some reason this doesn't seem to rewind it?

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Answer by getyour411 · Jan 30, 2014 at 08:47 AM

What is "animation" - a string, a variable, a Type?

http://docs.unity3d.com/Documentation/ScriptReference/Animation.Rewind.html

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avatar image TheCount · Jan 30, 2014 at 10:23 PM 0
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it's a string

avatar image getyour411 · Jan 31, 2014 at 05:35 PM 0
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At least as you have written it, it can't be both a string and a Type reference. It would be ok if 'animation' refers just to your clip (i.e "walk", "idle", etc.) but you also have animation as a type via animation.Play

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