Question by
TrinityNeo · Dec 19, 2018 at 02:51 PM ·
lightingrealtime
RealTime Lighting on Heavily Moving Environment: A Trick to Make it Happen (Maybe)
How much can unity calculate real time lighting on an environment that moves around very heavily? Floors, walls, staircases are all sliding around.
Is there a cheap inexpensive/less taxing on computer power way to do this, for example if I use shadow maps, like texture maps but of shadows and if I slide/move them around the environment like how real lighting would it might be less taxing on the computer to do so. What you think?
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