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Question by cdytoby · May 26, 2015 at 06:37 AM · androidaudiounity5

Android audio lag issue, any way to reduce the lag?

In my game, I need to have shoot, hit, blast sound effect, and they are all less than 1 seconds. However, when the sound plays, it have lag on some specific devices.

HTC One M8: 0.4s lag

Samsung Galaxy S6: 0.4s lag

Samsung Galaxy S3: 0.4s lag

Samsung Galaxy Tab 3: no lag

iPad Air: no lag

Any idea how to solve the problem?

I already tried the following:

AudioSettings, best latency;

All audio data are wav;

All audio data are imported and compressed as PCM;

All audio data are "decompress on load";

AudioSources bypass all the effects;

There is a Android latency plugin, seems not working on new Unity, there is no sound at all;

There is another audio plugin, which have the same problem.

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Answer by gnohwar · Jun 10, 2015 at 08:57 AM

Try this one: http://forum.unity3d.com/threads/android-sound-latency-fix.319943/ working fine for me, using with unity 5.

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avatar image cdytoby · Jun 11, 2015 at 11:06 AM 0
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Yes, it works, but the audios $$anonymous$$UST be in the strea$$anonymous$$gAssets. Is there any other possibilities?

avatar image gnohwar · Jun 12, 2015 at 06:52 AM 0
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Not in my knowledge, as it wasn't much of a problem for me, I didn't look anywhere else.

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