Question by
Gamefreak_ · Mar 12, 2020 at 10:17 AM ·
2dcollisioncollider
Is there a better way to do Colliders in 2D?
I've finally gotten some of the movement down and have moved on to animating Colliders in the Animation tab, but I've run into an issue. Any time I jump onto a platform with a Box Collider 2D, my character's collider goes from the jumping collider into the standard idle or running collider, and they sink through the platform. This causes them to slow down for a second before finally landing.
Any advice or help would be great!
Comment