Question by
Veerababu.g · Jan 27, 2016 at 12:33 PM ·
raycastpositionspherecast
how to do sphere cast
my game is a kind of shooting game on 3d surface. here once you aim to some one he wouldn't escape from the scope.(what i mean you can see in below pic).
if he escape game over.
how can i do it.i guess this can be done with sphere cast . i tried but not working well. it works with position based. any one suggest me how can i do it.
scope.jpg
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