Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Enyph-Games · Jan 27, 2016 at 03:17 PM · c#canvasdontdestroyonload

Problem with Awake

I have a Canvas with DontDestroyOnLoad attached to it. I have only two things on that canvas, MoneyText and PointsText. When i call Application.loadLevel points should be restarted, but they aren't.

This is the script attached the PointsText:

public float points;

 public float pointIncreaser;

 private Text pointText;

 void Awake()
 {
     pointText = GameObject.Find ("/Canvas/PointsText").GetComponent<Text> ();
     Debug.Log ("asd");
     points = 0;
     SetPointsText ();
     pointIncreaser = 1;
 }

 void Update () 
 {
     points += pointIncreaser;
     SetPointsText ();
 }

 void SetPointsText()
 {
     pointText.text = "" + points.ToString ();
 }

when i call application.loadLevel float points remains as it was before loadlevel was called, and pointIncreaser remains 0.

Solution?

Thanks :)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Teravisor · Jan 27, 2016 at 04:13 PM

Awake() is not called when loading level. Use OnLevelWasLoaded instead.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Owen-Reynolds · Jan 27, 2016 at 06:09 PM 0
Share

And in general, see http://docs.unity3d.com/ScriptReference/$$anonymous$$onoBehaviour.html for a list and descriptions of them all.

avatar image Enyph-Games · Jan 27, 2016 at 09:14 PM 0
Share

Thanks. :)

avatar image
0

Answer by mahnur · Apr 16, 2016 at 09:45 PM

using UnityEngine; using System.Collections;

public class onClick : MonoBehaviour { public GameObject music; private static GameObject instance; public AudioSource audio; void Awake() { music = GameObject.FindGameObjectWithTag ("Music"); } public void Options(string optionMenu){ DontDestroyOnLoad(music); instance = music; Application.LoadLevel (optionMenu);

 }
 public void Back(string mainMenu){
     Application.LoadLevel (mainMenu);
     if (music == null)
         DontDestroyOnLoad (music);
     else
         Destroy (music);
 }
 public void Highscores(string highscore){
     DontDestroyOnLoad (music);
     Application.LoadLevel (highscore);
 }
 public void VolumeControl()
 {
     if (music.activeSelf)
         music.SetActive (false);
     else
         music.SetActive (true);
 }

}

main menu has audio source...everything is working fine but when i move back to my main menu new audio source is created n previous is destroyed...although according to singelton pattern new shouldnt be created...plz help... i have tried singelton code in awake() n onlevelwasloaded() but all in vein :( n atlast here i have it in my back method

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Canvas to appear on Airtap Gesture using IInputClickHandler 0 Answers

How to select images, which I want to display? 0 Answers

Use a canvas prefab multiple times at the same time 0 Answers

Player Can't Interact With UI 3 Answers

How can i draw line for word game 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges