Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by danielrightside · Jan 27, 2016 at 03:15 PM · c#scripting problemiosleaderboardgamecenter

Can't call GameCenter in my Unity game for iOS

Hello! I'm trying to integrate Game Center into my Unity 5 project and facings troubles. It seems that authentification is OK when the game starts on iOS device, a notification appears, but leaderboard button does not work, nothing happens when I tap GC button. I assigned the initiation of "ShowLeaderboard()" to GC button. Please, take a look at the script I use below. Hope to find a resolution for my issue. Thank you in advance.

 using UnityEngine;
 using UnityEngine.SocialPlatforms;
 using UnityEngine.SocialPlatforms.GameCenter;
 using System.Collections;

 public class GameCenter : MonoBehaviour {

     public string leaderboardID = "mygameleaderboard";

     void Start () {
         AuthenticateToGameCenter();
     }
 
     private bool isAuthenticatedToGameCenter;
     public static void  AuthenticateToGameCenter() {
         #if UNITY_IPHONE
         Social.localUser.Authenticate(success => {
         if (success) {
             Debug.Log("Authentication successful");
         } else {
             Debug.Log("Authentication failed");
             }
         });
         #endif
     }

     public static void ReportScore(long score, string leaderboardID) {
         #if UNITY_IPHONE
         Debug.Log("Reporting score " + score + " on leaderboard " + leaderboardID);
         Social.ReportScore(score, leaderboardID, success => {
             if (success) {
             Debug.Log("Reported score successfully");
             } else {
                 Debug.Log("Failed to report score");
                 }
             });
         #endif
     }

     //call to show leaderboard
     public static void ShowLeaderboard() {
         #if UNITY_IPHONE
         Social.ShowLeaderboardUI();
         #endif
     }
 }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image corn · Jan 28, 2016 at 11:15 AM 0
Share

Well, your script should work... maybe try with Social.Active.Show$$anonymous$$erboardUI(); ins$$anonymous$$d ? The Social module on iOS is actually very buggy (especially with achievements), but Show$$anonymous$$erboardUI should work flawlessly. Anything suspicious in the logs ?

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Gamecenter leaderboards? 1 Answer

MarshalAs UnmanagedType.LPArray always returns with array of size 1 in iOS 0 Answers

Game Center login issue 0 Answers

DateTime.now not working on iOS 0 Answers

Did Social.LoadUsers() stop working? 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges