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Networking Unknown message ID
i searched in the internet for my problem but i found no solution.
in my NetworkManager class i register the handler with :
"myClient.RegisterHandler(MyMsgType.setOwner, OnSetServerOwner);"
--> MyMsgType.setOwner is 48
When i send a message to my server with :
"NetworkConnection.Send(MyMsgType.setOwner, msg)"
i got the error ->
"Unknown message ID 48 connId:1 UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()"
the functions are in the same class and the connection works.
the server send´s the message to the client after the client connect´s
thanks for the help
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