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Networking Unknown message ID
i searched in the internet for my problem but i found no solution. 
 in my NetworkManager class i register the handler with :
 "myClient.RegisterHandler(MyMsgType.setOwner, OnSetServerOwner);" 
 --> MyMsgType.setOwner is 48 
 When i send a message to my server with :
 "NetworkConnection.Send(MyMsgType.setOwner, msg)"
 i got the error -> 
"Unknown message ID 48 connId:1 UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()" 
 the functions are in the same class and the connection works.
 the server send´s the message to the client after the client connect´s
 thanks for the help 
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