Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by noahbald · Jan 27, 2016 at 07:18 AM · gameobjectgameobject.tag

How could I use a GameObject array to check the associated tags and toggle their Box Colliders accordingly?

At the moment I'm trying to use an array to check each element's tag and change that object's Box Collider 2D state for each one I want. At the moment the size of the array is 7 where each element has a Game Object selected. using UnityEngine; using System.Collections;

 public class scrHitboxStateUpdate : MonoBehaviour
 {
     public GameObject[] arrCollection;
     void Update()
     {
         for (int i = 0; i >= 6; i++)
         {
             if (arrCollection[i].tag == ("GameObject")) //Where object triggers will not be used
             {
                 arrCollection[i].GetComponent<BoxCollider2D>().enabled = false;
             }
             else if (arrCollection[i].tag == ("TriggerObject")) //Where object triggers will be used
             {
                 arrCollection[i].GetComponent<BoxCollider2D>().enabled = true;
             }
         }
     }
 }

However, when I execute the script the objects' BoxCollider2D enable state remains unchanged and no errors show up in the console. I'm pretty confused as I'd expect this to work.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image itsharshdeep · Jan 27, 2016 at 07:43 AM 1
Share

Place logs and then check

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by noahbald · Jan 31, 2016 at 01:03 AM

Yeah, I rarely use logs to find bugs but this actually helped. I found the problem was that I needed to write

 if (arrCollection.gameObject.tag == ("GameObject"))

instead of

 if (arrCollection.tag == ("GameObject"))

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

43 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Problems with Physics.Raycast 0 Answers

How to Respawn an gameObject when it touch another gameObject 1 Answer

GameObject is already being activated or deactivated 3 Answers

Breaking Object by Destroying it and Instantiating Broken Parts problem, help! 2 Answers

Destroying object multiple times. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges