Question by
hrkgkgkg · Dec 03, 2018 at 06:46 AM ·
collideroculusoculusriftridigbody
[Oculus Rift] OVR camera rig (Player) can't falls down
Hi, I'm new to Unity and English.
I have a question about gravity.
I'm trying to apply gravity to Player.
My ideal is: When the player(FPV, Using OVR camera rig) is on a collider(Cube), Player can stand and walk, jump, crouch freely by Positional Tracking.
And When the player is out of on a collider(Cube), The player falls down until hitting to another collider.
Just like Richie's Plank Experience.
I tried:
- Place OVR camera rig
- Add Rigidbody to CenterEyeAnchor
Current situation:
- Can walk but can't fall.
Would anyone help me? Thanks,
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