Question by 
               goutham12 · Oct 16, 2017 at 12:33 PM · 
                rotationtransformrigidbody2dtranslate  
              
 
              rotate object2d the direction it is moving?
am doing 2d game in that i had some enemy characters which will roam arround the screen. their roaming is fine. i want to face the enemy the direction which is going. here is my code. how can i do this.
void Start(){
SetDirection ();
}
void Update(){
transform.Translate(dir*speed*Time.deltaTime);
}
void SetDirection (){
             dir = Random.onUnitSphere * 10;
             dir.y = Mathf.Abs (dir.y);
             dir = dir.normalized;
}
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