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Question by
benchin_ · Jan 27, 2016 at 05:42 AM ·
unity 5gameobjectunity 2dkinect
How to prevent or reduce game graphic glitches?
I am developing a Kinect Game and I am new to unity and C#.
There is a graphic glitch after loading to new scene despite using the Gameobject.SetActive(false) or destroy(gameobject).
I suspect it is the gesture reader script from the scene which is causing the problem. Does anyone knows how to prevent such glitch from happening while switching scenes? Tried searching for similar questions but to no available.
Comment
We need more information. When describing a graphics glitch, a screenshot would really help. Why do you suspect it's the gesture reader script? Does disabling that solve the problem?
If it's only a glitch with the UGUI system, it may be related to a known bug discussed here.