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Question by sim2kid · Nov 22, 2021 at 04:49 PM · shadertexturematerialtexture2d

Material.SetTexture doesn't work if not "_MainTex"

So, I have a script that sets and gets the texture from the current material to work on it. The Texture2D is always loaded and non-null.

I also am using a ShaderGraph shader and have a property for a 2D texture exposed on there.

When the property name is "_MainTex" everything works, but when changed to "_BaseMap" to work with URP/Lit, neither that shader nor my own (after changing the property reference) work anymore!

I've double-checked everything and have only found that "_MainTex" works but if I change to any other name, nothing works anymore.

As an extra note, I have also tried using the Material.mainTexture property, but that also doesn't work for the URP shaders.

I'm currently working in Unity 2020.3.22f1 with URP version 10.7.0.

Am I missing something?

 public void SetMainTexture(Texture2D newTexture) 
 {
     this.GetComponent<Renderer>().material.SetTexture("_BaseMap", newTexture);
 }
 
 public Texture2D GetMainTexture() 
 {
     return (Texture2D)this.GetComponent<Renderer>().material.GetTexture("_BaseMap");
 }
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