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Question by DarkHorse10084 · Jan 26, 2016 at 03:01 PM · uiiosbuttonstreamingassetssharing

iOS native sharing script

Can anyone tell me how I can change this script so that when the button is clicked I can share it via iOS sharing options by pulling an image from the streamingassets folder?

Currently the button is programmed to take a screenshot and then share. I don't want this. I have an image already in the streaming assests folder that I'd like to share instead. How can this be done?

P.S. I have no coding experience at all so please go easy. cheers

 using UnityEngine;
 using System.Collections;
 using System.Runtime.InteropServices;
 
 /*
  * https://github.com/ChrisMaire/unity-native-sharing 
  */
 
 public class NativeShare : MonoBehaviour {
     public string ScreenshotName = "screenshot.png";
 
     public void ShareScreenshotWithText(string text)
     {
         string screenShotPath = Application.persistentDataPath + "/" + ScreenshotName;
         Application.CaptureScreenshot(ScreenshotName);
 
         Share(text,screenShotPath,"");
     }
 
     public void Share(string shareText, string imagePath, string url, string subject = "")
     {
 #if UNITY_ANDROID
         AndroidJavaClass intentClass = new AndroidJavaClass("android.content.Intent");
         AndroidJavaObject intentObject = new AndroidJavaObject("android.content.Intent");
         
         intentObject.Call<AndroidJavaObject>("setAction", intentClass.GetStatic<string>("ACTION_SEND"));
         AndroidJavaClass uriClass = new AndroidJavaClass("android.net.Uri");
         AndroidJavaObject uriObject = uriClass.CallStatic<AndroidJavaObject>("parse", "file://" + imagePath);
         intentObject.Call<AndroidJavaObject>("putExtra", intentClass.GetStatic<string>("EXTRA_STREAM"), uriObject);
         intentObject.Call<AndroidJavaObject>("setType", "image/png");
         
         intentObject.Call<AndroidJavaObject>("putExtra", intentClass.GetStatic<string>("EXTRA_TEXT"), shareText);
         
         AndroidJavaClass unity = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
         AndroidJavaObject currentActivity = unity.GetStatic<AndroidJavaObject>("currentActivity");
         
         AndroidJavaObject jChooser = intentClass.CallStatic<AndroidJavaObject>("createChooser", intentObject, subject);
         currentActivity.Call("startActivity", jChooser);
 #elif UNITY_IOS
         CallSocialShareAdvanced(shareText, subject, url, imagePath);
 #else
         Debug.Log("No sharing set up for this platform.");
 #endif
     }
 
 #if UNITY_IOS
     public struct ConfigStruct
     {
         public string title;
         public string message;
     }
 
     [DllImport ("__Internal")] private static extern void showAlertMessage(ref ConfigStruct conf);
     
     public struct SocialSharingStruct
     {
         public string text;
         public string url;
         public string image;
         public string subject;
     }
     
     [DllImport ("__Internal")] private static extern void showSocialSharing(ref SocialSharingStruct conf);
     
     public static void CallSocialShare(string title, string message)
     {
         ConfigStruct conf = new ConfigStruct();
         conf.title  = title;
         conf.message = message;
         showAlertMessage(ref conf);
     }
 
     public static void CallSocialShareAdvanced(string defaultTxt, string subject, string url, string img)
     {
         SocialSharingStruct conf = new SocialSharingStruct();
         conf.text = defaultTxt; 
         conf.url = url;
         conf.image = img;
         conf.subject = subject;
         
         showSocialSharing(ref conf);
     }
 #endif
 }
 
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avatar image Voxel-Busters · Feb 16, 2016 at 05:19 AM 0
Share

Check our plugin Cross Platform Native Plugins - Lite version. It has Sharing feature and many more. Tutorial on usage.

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Answer by bombsquare · Apr 26, 2016 at 10:50 AM

Here is sample code to be put in ShareScreenshotWithText method:

string path = System.IO.Path.Combine(Application.streamingAssetsPath, "sharing_picture.png"); Share(text,path,"");

Where sharing_picture.png is a file in StreamingAssets folder.

http://docs.unity3d.com/Manual/StreamingAssets.html

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