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UNet performance limitations
I'm developing a mobile application that connects to a server, and every client has to exchange ~5 messages with the server each ~1,2 minutes.
If everything evolves according to plans, this will have hundreds or thousands of simultaneous users in my city. So i'm afraid about the limitations of UNet, regarding if I should choose a UNet headless server or another kind of server, for example, using Node.js with UDP as a server.
So, my question is: is there a performance limitation in UNet regarding the amount of users? Any other limitation that i should be aware of?
Thank you very much guys!
To my knowledge, there is no users limit from UNET as long as you're hosting everything on your own server (not using Unity services like matchmaker).
Your limit is your bandwith and the cost of each user. If your messages are not time critical, maybe you're not forced to update everybody at the same time.
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