Question by
Alfie LC · Jan 25, 2016 at 10:03 PM ·
c#networkingphoton
What is wrong here?
Whats up with my code. Copied directly from the Merry Fragmas 2.0 tutorial.
I'm using Photon Unity Networking.
Errors:
using UnityEngine;
using UnityEngine.Networking;
public class CustomNetworkManager : NetworkManager
{
[SerializeField] private GameObject sceneCamera;
[SerializeField] private GameObject reticuleCanvas;
public override void OnStartClient( NetworkClient client )
{
HideSceneCamera();
ShowReticuleCanvas();
}
public override void OnStartHost()
{
HideSceneCamera();
ShowReticuleCanvas();
}
public override void OnStopClient ()
{
ShowSceneCamera();
HideReticuleCanvas();
}
public override void OnStopHost ()
{
ShowSceneCamera();
HideReticuleCanvas();
}
private void HideSceneCamera()
{
if(sceneCamera)
sceneCamera.SetActive(false);
}
private void ShowSceneCamera()
{
if(sceneCamera)
sceneCamera.SetActive(true);
}
private void HideReticuleCanvas()
{
if (reticuleCanvas)
reticuleCanvas.SetActive(false);
}
private void ShowReticuleCanvas()
{
if (reticuleCanvas)
reticuleCanvas.SetActive(true);
}
}
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