On the xbox one, the collision sometimes stops working.
I have finished developing a game with Unity 3d engine and I wanted to publish it on the xbox live creator's program. I already added the xbox live plugin support and used .Net 4.6 to compile the uwp app.
For some reason, the collision with one of my objects stops working. This issue happens only on the xbox one. The windows build works fine, and even the universal windows 10 app works fine when on pc. But when running the game on xbox in the developer mode, that is when the issue shows up.
I also like to add that this issue happens frequently enough, but sometimes the xbox build works fine when I restart it, and sometimes not. I am not sure what does that mean?
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