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Question by Suppapa · Oct 11, 2015 at 01:48 AM · scripting problemtransformparentchildscriptingbasics

Set parent of an object when they collide?

I am trying to make an object collide with another object and then set it's parent to it so when they move they move as one and I want the new child to have the position it did when it collided with it's new parent. I have the child set it's position to where it collided with the other object but I can't figure out how to parent it so when the applied force of the child moves the parent they both move. my script: using UnityEngine; using System.Collections;

 public class HarpoonSharp : MonoBehaviour {
 public float power = 3000;
 private Rigidbody rb;
 void Awake () {
     transform.Rotate(Vector3.right, 90);
 }

 void Start () {
     rb = GetComponent<Rigidbody>();
     rb.AddForce(transform.up * power);
 }

 void Update () {

 }

 void OnCollisionEnter(Collision collision) {
     if (collision.collider.tag == "Stabable") {
         ContactPoint contact = collision.contacts[0];
         Vector3 pos = contact.point;
         transform.position = pos;
         transform.rotation = transform.rotation;
     }
 }
 }
 
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Answer by rockyourteeth · Oct 13, 2015 at 03:08 AM

Use this:

 gameObject.GetComponent<Transform>().SetParent(collision.collider.gameObject);

(http://docs.unity3d.com/ScriptReference/Transform.SetParent.html)

And then you probably also want to turn off its physics component so it just moves with its parent...

 rb.isKinematic = false;

(http://docs.unity3d.com/ScriptReference/Rigidbody-isKinematic.html)

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Answer by veome · Jun 10, 2016 at 04:34 PM

Try this:

projectle.transform.SetParent(Collided.gameObject.transform);

just replace 'projectile' with the name of your child object.

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