Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
This question was closed Sep 20, 2017 at 04:27 PM by odesconhecidocanal0.
avatar image
0
Question by odesconhecidocanal0 · Sep 19, 2017 at 10:14 PM · ground detection

my player does the animation on the floor as if he had to jump but walking makes the animation stop I think it's the groundcheck that does not work. I have bad English it was in the translator.

sing UnityEngine; using System.Collections;

public class Player : MonoBehaviour {

 [HideInInspector] public bool facingRight = true;
 [HideInInspector] public bool jump = false;
 public float moveForce = 365f;
 public float maxSpeed = 5f;
 public float jumpForce = 1000f;
 public Transform groundCheck;


 private bool grounded = false;
 private Animator anim;
 private Rigidbody2D rb2d;


 // Use this for initialization
 void Awake()
 {
     anim = GetComponent<Animator>();
     rb2d = GetComponent<Rigidbody2D>();
 }

 // Update is called once per frame
 void Update()
 {
     grounded = Physics2D.Linecast(transform.position, groundCheck.position, 1 << LayerMask.NameToLayer("Ground"));

     if (Input.GetButtonDown("Jump") && grounded)
     {
         jump = true;
     }
 }

 void FixedUpdate()
 {
     float h = Input.GetAxis("Horizontal");

     anim.SetFloat("Speed", Mathf.Abs(h));

     if (h * rb2d.velocity.x < maxSpeed)
         rb2d.AddForce(Vector2.right * h * moveForce);

     if (Mathf.Abs(rb2d.velocity.x) > maxSpeed)
         rb2d.velocity = new Vector2(Mathf.Sign(rb2d.velocity.x) * maxSpeed, rb2d.velocity.y);

     if (h > 0 && !facingRight)
         Flip();
     else if (h < 0 && facingRight)
         Flip();

     if (jump)
     {
         anim.SetTrigger("Jump");
         rb2d.AddForce(new Vector2(0f, jumpForce));
         jump = false;
     }
 }


 void Flip()
 {
     facingRight = !facingRight;
     Vector3 theScale = transform.localScale;
     theScale.x *= -1;
     transform.localScale = theScale;
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

  • Sort: 

Follow this Question

Answers Answers and Comments

113 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Why is my sprite only detecting one sprite as the ground? 1 Answer

Hi there need help to fix something,How do i make a if ground checked 0 Answers

(Unity 2d) Player isn't "grounded" though clearly on the ground. 0 Answers

identify the edge of the ground plane detection vuforia. 0 Answers

Checking if the player jumps while not grounded 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges