Character quickly vibrates when reaching specific objects.
So I'm trying to just get the gist of Unity basics, and I'm completely stumped on this. The player moves to where you click, but upon clicking an object that's supposed to be intractable - in this case a cube for a sign - he will walk to the sign but do a very weird vibration/rotation movement for a single frame. Sample video here, which shows the problem in action. I'm not sure if it's something to do with the script but link to the script being used for movement can be found here.
(Do note that I did change 'Void Update' to 'Void LateUpdate', but the problem still occurs. I imagine LateUpdate has to cover the sign interaction scripts but I can't figure out a working method to do that).
Thanks in advance.
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